Project X Zone the biggest crossover game you’ve ever heard of…well according to the trailer anyway. Project X Zone was developed by Monolith Soft and published by Namco Bandai for all Nintendo 3DS systems. The game originally came out in Japan in October 2012, but after constant protests and hopefuls, the game found its way to be localized and released into other markets in the summer of 2013.
The game is a tactical role-playing game crossing over series from developers at SEGA, Capcom, and Namco Bandai into one hectic universe; where villains and heroes team up. A little fact though is this isn’t the first game in the ‘X’ series, the first game, Namco x Capcom, came out in 2005 for the PS2, although only released in Japan. People who pre-ordered the game received a special limited edition box, which came with a mini-poster, the original soundtrack, a character booklet, and of course the game. The story of Project X Zone revolves around the characters Kogoro and Mii, characters made specially for this game. While at their house, the Kouryuji Estate, a few enemies appear out of nowhere to steal the Estate’s treasure: the Portalstone. Because of the disappearance of the Portal Stone: dimensions are either merging together or becoming distorted and because of this all life in every universe may cease to exist. Now, it is up to Kogoro and Mii to locate the Portalstone and stop Oros Phlox (the organization that stole the Portalstone) as well enlist help from other heroes from other times and universes to help them save all known life.
Although Project X Zone is a tactical-RPG, that doesn’t mean it necessarily plays like one. Project X Zone uses a special engine called the Cross Active Battle System. With this system, you control your team (say Chun-Li and Morrigan) and you can perform at least 3 attacks using the A button (the minimum becomes 5 as you level up). The attacks you do depend on which direction you press when you hit A, so in turn your goal is to do multiple different attacks, so you can juggle your enemy for a higher hit combo, which in turn would lead to higher damage. In turn, it sounds like a fighting game, which it plays like, but put in a simple format, with a twist of RPG in it. As you can gain more teammates and other players called “Solo Players” (say Tron Boone) you can do ‘Support Attacks’, which let a team perform ‘Cross Hits’. Cross Hits are an important part of Project X Zone, because it helps your Skill parameter. Each character has special Skills in the game, but every single character uses the same Skills Bar. The max a Skill Bar can go, without Cross Hits, is 100%; a Cross Hit allows it to reach a maximum of 150%. This Skills bar allows your character/team to activate skills like, to negate a boss counter, heal other allies, defend against enemy attacks, full defend, and of course counter back. Later in the game, the Skill Bar can be used for two types of specials: A multi-hit special or an in-battle special.
Non-battle gameplay is like a regular Tactical-RPG. Each area, representing an area from a character’s game, takes place in grids. Each character can move a certain amount of blocks, with their attack range depending on your Unit Pair/Team (you cannot change these). Every grid has treasure chests located throughout, as well as destroyable objects to find items. Some areas won’t allow you to go over unless you activate a skill to let your team “fly”. A nice little bonus the game adds is it displays what units, be it enemy or friendly, are going to go in the next 5 turns, so you can plan accordingly. After each chapter you can access the “hub”, where you can equip each team with new weapons or bonus items, like HP+ etc. Also, in the hub area you can change your Solo Units to fit whatever Pair Unit you think is better. The best part of putting different characters with different or similar teams is, that before each battle the characters will talk to each other, and sometimes they will say funny things they don’t understand about the other character etc.
Project X Zone is a fairly long game, roughly taking 40-50 hours, to complete. The game constantly keeps every character involved and sometimes separates your teams, making the player think accordingly and balance out each team. For those who worry about the music of the game, then have no fear, the combined soundtracks of every character from these developers has their own special tunes, and all are fantastic. I would have to say though, the replay-value, of the game is a bit weak, only because of how long the game is. While there is a New Game +, after you complete the game, the New Game + is just a harder version of the regular game, nothing special.
Overall: 8.7/10 I had a lot of fun with Project X Zone, in fact I couldn’t put it down at some points because it got so good. From listening to the awesome tunes of every character from different series, to the actually well written story (even for its huge bunch of characters), I recommend this game for any type of game player on the 3DS. The game is funny, cool, and very addicting; if you want a game that will last you and love seeing characters from franchises you know or have no idea, then Project X Zone is the way to go. (For those who want to know my Top 3 Unit Pair/Teams if they play the game it goes: 1- Mega Man X and Zero 2- Reiji and Xiaomu and 3-Jin and Xiaoyu…sorry Toma and Cyrille!)
- Worth your money
- Great barrage of characters
- Will get a bit repetitive
- Can’t play the game too loud (no dubbed voices haha)
Michael Troina plays games for his Youtube Channel: LegendofMikeandBill that is only if you want to watch awesome gaming videos with full walkthroughs, unboxings, and news-updates! You can also catch TLMB on Facebook so make sure you like us or on WordPress!